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Early-career professionals・Business Communication

The Move Book

So — does it get them moving?

A Story About the 13 Tools You Need to Make Your Ideas Land at Work

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Minami Endo used to ask "did you check that?" Then, "did you compare the numbers?" Then, "is that a winning move?" This year, a senior colleague hands her a harder question: "So — does it get them moving?"

Minami's reports are thorough. Her logic holds up. And somehow, meeting after meeting, nothing gets decided. Watching a colleague's flawless, well-researched proposal move exactly no one on her very first day, Minami learns the lesson that will define her second year at Kurashi Design: being correct and being heard are two completely different skills.

This book isn't a presentation-templates guide. It's about learning to close the gap between "technically right" and "actually persuasive" — one real meeting, one real pitch, one real piece of pushback at a time.

The Move Book follows Minami through a year in Kurashi Design's Product Planning department — from her first fumbled status report to a boardroom presentation where an unplanned, pointed question threatens to derail everything she's built. Chapter by chapter, she collects thirteen tools for getting a listener to actually act — not just nod along — and stores each one on a card in a notebook she starts calling, half as a joke, The Move Book.

Inside the Story

At Kurashi Design, Minami works alongside Ren Miyake, a steady, numbers-first colleague who never lets a claim go unchecked, and crosses paths with Sota Kirishima, a college friend in Sales whose confidence outruns his listener-awareness more than once. Her guide through all of it is Haruka, a senior colleague who never lectures — just leaves one question behind and walks away. Series readers will recognize Minami from the start, but no prior book is required to follow this one.

  • Chapter 1, "So, What Are You Actually Trying to Say?" — Ten minutes of thorough, honest reporting, and the only response is a gentle "...so what's your point?"
  • Chapter 12, "An Apology Alone Isn't Enough" — A defect, a client's trust on the line, and a lesson that being right isn't the same as being heard
  • Chapter 16, "The Board Meeting. Something Goes Wrong." — Her rehearsed opening lands perfectly. Then an executive asks the one question she didn't prepare for

What's Inside

  • A Prologue plus seventeen chapters (plus a short bonus quiz), each built around one real communication tool: objective-setting, audience analysis, the pyramid principle, storyline design, visual design, delivery skills, and more
  • A Move Book card at the end of every chapter, distilling that chapter's tool into one clear, reusable rule
  • "How This Plays in the Real World" in nearly every chapter — connecting that tool to actual meetings, client calls, and job interviews
  • "If You Were the New Hire?" — short prompts for applying select chapters' tools to a situation of your own
  • A complete, standalone story. One year, one notebook, one real ending — no series commitment required

Built for Monday Morning

Every tool in this book is one you can use in your next meeting — not a simplified version, not business-school jargon for its own sake. Setting an objective before you speak. Reading a room's cognition, opinion, and emotion separately. Structuring a pyramid so your conclusion comes first. Reading these through a story means they're already yours the next time a report falls flat, a pitch stalls at "not bad," or a question you didn't prepare for lands in the middle of your presentation.

Who It's For

For early-career professionals — new hires and anyone in their first few years at work — who can already build a correct, well-researched case and are ready to learn the separate skill of making that case actually land. Just as useful for anyone who's ever left a meeting wondering why a good idea went nowhere.

Checking the facts. Comparing the numbers. Building the winning move. And now: does it get them moving? By the last page, Minami has an answer — and a notebook ready to hand to the next person who needs one. A companion to The Hibari Gazette, The Decision Deck, and The Playbook, but a complete story on its own — no previous reading required.

Table of Contents

Prologue

  • Assigned to Product Planning

Part One: It's Not Enough to Be Right

  • 1. So, What Are You Actually Trying to Say? (Objective-Setting)
  • 2. Knowing, Thinking, and Feeling Are Different (The Listener's 3 Lenses)
  • 3. What Do You Load Into Thirty Seconds? (Message Requirements)
  • 4. You Said Everything — So Which Part Mattered? (Pyramid Structure)
  • 5. Same Data, Opposite Conclusions (Deduction & Induction)
  • 6. Before You Reach for a Discount (The Problem-Solving Sequence)

Part Two: Read the Room, Then Change the Delivery

  • 7. "Not Bad" Was the Worst Thing She Could've Said (The Two Storyline Principles)
  • 8. Same Pitch, Different Room (Segmenting Your Listeners)
  • 9. The More You Add, the Less It Says (Three Rules of Visual Design)
  • 10. What Earns Its Place on One Slide (Slide Building Blocks)
  • 11. Same Slides, Completely Different Impact (Five Elements of Delivery)

Part Three: Move More Than One Room at Once

  • 12. An Apology Alone Isn't Enough (Principle, Payoff, and Feeling)
  • 13. Moving a Room That Agrees in Principle, Objects in Practice (Segmentation + Storyline, Combined)
  • 14. The Passion Came Through. The Point Didn't.
  • Opening-Line Quiz
  • 15. Decide the Last Line Before the First (Opening, Body, Close)
  • 16. The Board Meeting. Something Goes Wrong.
  • 17. The Move Book, Passed Forward